The Colour of Magic

The Colour of Magic is an interactive fiction adventure (with some graphics) set on Terry Pratchett's wildly improbable Discworld. The world, a flat disc, rests on the backs of four elephants, who in turn stand on the shell of Great A'Tuin the Turtle. Therefore, unlike some text games which use North, South, East and West, directions in Discworld are Hubward, Rimward, Widdershins, and Turnwise.

Players control Rincewind the Wizzard, the fastest Wizzard in Discworld, who understands the finer points of survival (like it's not where you are running to, it's what you are running from). In his adventure, based on the book of the same name, he meets Discworld notables like Twoflower the Tourist, Luggage the luggage, and Death while saving Ankh-Morpork (again).

Added November 30, 2021
Front Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Inside Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Inside Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Inside Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Back Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Full Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Spine/Sides (United Kingdom) (ZX Spectrum) from mobygames.com
Media (United Kingdom) (ZX Spectrum) from mobygames.com
Front Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Inside Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Inside Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Inside Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Back Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Spine/Sides (United Kingdom) (ZX Spectrum) from mobygames.com
Media (United Kingdom) (ZX Spectrum) from mobygames.com
Manual (United Kingdom) (ZX Spectrum) from mobygames.com
IGDB Cover from igdb.com
Main Screen (Commodore 64) from mobygames.com
Chapter introduction screen (Commodore 64) from mobygames.com
An explanation of the differences in navigation between this game and the common adventure. (Commodore 64) from mobygames.com
Starting in the Broken Drum... (Commodore 64) from mobygames.com
..when Twoflower comes in, looking for a room. (Commodore 64) from mobygames.com
One of the first illustrations (Commodore 64) from mobygames.com
One of the rooms for guests (Commodore 64) from mobygames.com
Twoflower wants to hire Rincewind as his guide. (Commodore 64) from mobygames.com
Loading screen (ZX Spectrum) from mobygames.com
The game begins in the Broken Drum (ZX Spectrum) from mobygames.com
Not every location features graphics (ZX Spectrum) from mobygames.com
Twoflower's room (ZX Spectrum) from mobygames.com
Twoflower in his element (ZX Spectrum) from mobygames.com
Plaza of the Broken Moons (ZX Spectrum) from mobygames.com

Year of Release:
1986

Genre(s):
Interactive Fiction Traditional

Graphic Style:
2D

Camera View:
First-Person

Control Type:
Text Parser

Setting/Theme:
Comedy Fantasy