The ClueFinders: 4th Grade Adventures
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The ClueFinders, Laptrap and their talking dog Socrates have found an ancient Egyptian tomb in Egypt with there professor. With the ClueFinders out of sight for the night, a member of the trip named Sir Alistair Loveless steals all the treasures in the tomb and kidnaps the professor with his goons. He now has a plan to cause eternal chaos to the world. The only ones who can save the professor now are the ClueFinders.
This antique dealer is creepily napping inside a mummy case and gives the ClueFinders quite a start (Windows)
from mobygames.com
The ClueFinders stroll through the city looking for shops that will exchange "cairoglyphs" for problem-solving (Windows)
from mobygames.com
The answer "bricks" must be removed from the wall and placed on the sledge (Windows)
from mobygames.com
If the ClueFinders solve the puzzle, the wise old antique dealer will help with another clue (Windows)
from mobygames.com
The ClueFinders now must travel around the lands of Egypt, including the city of Cairo, the Nile Kingdom and the great pyramid. This game for ages 8-10, helps teach math, geography, science and much more educational concepts while you help save the world from eternal chaos. The game involves collecting important stuff and running into activities in order to collect them. Laptrap the Turbo Turtle can be used for things like maps, music on/off options, ClueFinders club and Progress Reports. Socrates can be used for tips on how to do an activity in case you have trouble on it.
- Added
- February 13, 2023
- Published By
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Global Software Publishing Ltd.
The Learning Company
- Developed By
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The Learning Company