Sanitarium
4932
Not much is known about Max Laughton at first, but it is clear that he is conducting a particularly important research and is close to reaching his goal. Eager to share the good news with his family, Max hurries home in his car. However, somebody has evidently tampered with the vehicle; failing to control it, Max gets in a serious accident and loses his conscience. When he wakes up, he finds himself in a strange tower resembling an asylum, surrounded by insane people, the shrill sound of alarm driving him mad. Max cannot remember anything from his past and is feverishly trying to escape this place. But just when he thinks he has succeeded, he is taken on delusional, horrifying trips through his subconsciousness, unable to distinguish between reality and hallucinations.
Sanitarium is a point-and-click adventure game, best described as a psychological thriller. The game is divided into nine chapters, each taking place in a different location and having its own distinct atmosphere. It is not always clear if something is happening on the grounds of the sanitarium or in the delusional mind of the protagonist. In most chapters the player controls Max himself, though in the more surreal areas drawn from his memories the role of the protagonist is given to other characters, real or fictional.
Both movement of Max and picking up items are done with the mouse. Puzzles are mostly inventory-related, with a few machine and lever puzzles. There are also a few action sequences, but even when the player dies, the game can be continued without any penalty. Talking to various NPCs will teach the player about their bizarre surroundings. The plot unfolds as Max's memories are gradually restored and the player finds out more about his past and the nature of the research he was dedicating his life to.
Intro. Max is excited to share his discoveries... but something goes horribly wrong (Windows)
from mobygames.com
Chapter 2 is the highlight of horror. You are standing in front of this sweet-looking elementary school... (Windows)
from mobygames.com
...only to have a conversation with deformed children a few minutes later... (Windows)
from mobygames.com
Chapter 3, in the courtyard. Talking to a madman. The dialogues display character portraits (Windows)
from mobygames.com
Chapter 4 begins with Max's sister appearing at those deceptively cozy and colorful docks (Windows)
from mobygames.com
Yes, you can get killed in this game. You'll have to restart from where the segment began (Windows)
from mobygames.com
Weird perspective - something is very spooky in this sepia recreation of the protagonist's childhood memories... (Windows)
from mobygames.com
Interacting with some objects will trigger memories presented as movies (Windows)
from mobygames.com
Room interiors are detailed - but the isometric view makes everything look small... (Windows)
from mobygames.com
Chapter 7 casts Max as a comic book hero. The first thing he has to do is bypass this security... (Windows)
from mobygames.com
Piece by piece, the story of the game is unraveled through such cutscenes (Windows)
from mobygames.com
One of the later chapters puts you in the role of a mighty Mesoamerican deity (Windows)
from mobygames.com
Talking to the spirits of fallen warriors. Lots of dialogue topics here (Windows)
from mobygames.com
The fearsome deity is getting electrocuted by purple energy in this maze... (Windows)
from mobygames.com
Nearing the end of the game. In this most bizarre place, visual characteristics of all the previous stages are combined (Windows)
from mobygames.com
Sanitarium is a point-and-click adventure game, best described as a psychological thriller. The game is divided into nine chapters, each taking place in a different location and having its own distinct atmosphere. It is not always clear if something is happening on the grounds of the sanitarium or in the delusional mind of the protagonist. In most chapters the player controls Max himself, though in the more surreal areas drawn from his memories the role of the protagonist is given to other characters, real or fictional.
Both movement of Max and picking up items are done with the mouse. Puzzles are mostly inventory-related, with a few machine and lever puzzles. There are also a few action sequences, but even when the player dies, the game can be continued without any penalty. Talking to various NPCs will teach the player about their bizarre surroundings. The plot unfolds as Max's memories are gradually restored and the player finds out more about his past and the nature of the research he was dedicating his life to.
- Added
- March 8, 2020
- Published By
-
ASC Games
DotEmu
- Developed By
-
DreamForge Intertainment