The game opens with a dedication from mobygames.com
Quico from mobygames.com
A first glimpse of the monster from mobygames.com
What a strange drawing ... from mobygames.com
The world looks normal. For now. from mobygames.com
Who is that girl? from mobygames.com
Interacting with the world in a rather unusual way from mobygames.com
Many noticeable places seen only seen afar first, will later be accessed in the game from mobygames.com
A hint box from mobygames.com
The inside of said box from mobygames.com
Realigning the gears... from mobygames.com
... makes new areas accessible from mobygames.com
Goofing around from mobygames.com
Sometimes it is better to only change the environment a bit. Secrets are to be discovered. from mobygames.com
Those hats are the only collectibles in the game and only appear in a new game after it has been completed once from mobygames.com
Sometimes the game takes the player in more naturalistic settings from mobygames.com
The frogs can be picked up and carried from mobygames.com
Pulling open some stairs from mobygames.com
A waterfall from mobygames.com
Those blocks actually move the houses in the background and are needed to solve a puzzle from mobygames.com
The game is full of beautiful vistas ... and silly hats. from mobygames.com
Later puzzles are more complex and time critical from mobygames.com
That fruit can lure the monster from mobygames.com
The monster from mobygames.com
Frogs running about from mobygames.com
There is a frog in that pipe. The Monster REALLY likes frogs from mobygames.com
Sometimes the game switches to Quicos memories from mobygames.com
Which aren't all that pleasant from mobygames.com
Lula. Sidekick, hero, friend. from mobygames.com
Saved by Lula from mobygames.com
Dialogue is in kept in Portuguese with "subtitles" like these from mobygames.com
Those bubbles are animated from mobygames.com
Lula gives you new powers from mobygames.com
Like this extended jump from mobygames.com
Also, he can activate special switches from afar from mobygames.com
An enraged monster. It happens when it gets to consume a frog from mobygames.com
I wonder what is in there ... from mobygames.com
The game becomes more and more surreal as the story progresses from mobygames.com
Later levels get more symbolic from mobygames.com
Weird angle from mobygames.com
Sitting on monster's belly from mobygames.com
Papo & Yo
Papo & Yo is a unique puzzle-platforming game with a very personal story. In the game, the player character is the young boy Quico. His best friend is a huge and dangerous monster which has a terrible addiction to poisonous frogs. Frogs, that turn the monster violent and angry, whenever it consumes one. Joining Quico on his journey are Lula, his trusty doll, and the mysterious girl Alejandra.
The game is set in a very surreal world modelled after the suburbs of an ordinary South American city. The city morphs and shifts, sometimes on the player's command, to create or solve puzzles and make new areas accessible. The player character is unarmed and all interaction is done by manipulating the environment through levers, simple (but surreal) contraptions or by guiding the monster with fruits.
The game is an allegory for the teenage years of its creator and what he had to endure under his alcoholic father. Many of the themes in the game are standing for real life struggles and occasionally the veil shifts and the game uses accurate graphics to depict what had happened instead of the surreal visuals it usually uses.