To the Moon

To the Moon is the first game in a planned series about two scientists, Dr. Eva Rosalene and Dr. Neil Watts, who specialise in a peculiar field. They practise a technology that allows them to alter people's memories. People who hire them can thus have them change their life, but only in their memory, erasing mistakes and guilt, and fulfilling unrealized potential. When patients wake up, they remember a life they never lived or forgot about regrets.

In this particular story Eva and Neil visit an old man called Johnny who is already in a coma. He lost his wife River some years ago and his life wish was to go to the moon. Neil and Eva enter his dying mind – time is running out – to weave new memories; to make him remember having become an astronaut and having travelled to the moon.

Even though the game is made with RPG Maker XP, the gameplay is much closer to a visual novel, along with some puzzle elements from the adventure genre. It largely consists of a series of conversations, with an entirely linear story and no ability to deviate. To create the new memory, Eva and Neil need to travel back into the patient's memory as far as necessary to introduce the needed sparks and to let it unfold. Initially they only have access to the most recent memories and they need to trace back a way into the man's youth in different phases. This is done by establishing memory links. By reliving the man's life in a reversed order – overhearing conversations and exploring the locations – orbs are collected that can be put into a memento. Once activated, a small puzzle needs to be solved to gain access to an earlier life period.

Because of the reversed chronology in storytelling, the causes for consequences are only revealed afterwards. Strange occurrences such as origami rabbits all over the house and River's fascination for a lighthouse and a toy platypus are only revealed gradually as the scientists travel back farther. They can walk around freely inside the memory, freeze characters, and introduce changes. None of these are influenced by the player however. The player's input is limited to free exploration, examining objects, and triggering the events that continue the story. Characters that are not remembered by the patient are shown as vague outlines. Near the end of the game additional gameplay options are opened up, including horseback riding and a number of action sequences. The doctors have access to a menu screen where notes, items, and information about characters are stored.

Followed By Finding Paradise
Added March 8, 2020
Published By Freebird Games
Developed By Freebird Games
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Extras (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Linux) from mobygames.com
Front Cover (Worldwide) (Linux) from mobygames.com
Extras (Worldwide) (Linux) from mobygames.com
Front Cover (Worldwide) (Linux) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Extras (Worldwide) (Macintosh) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Main menu (Windows) from mobygames.com
As the scientists arrive at the house, crashing the car, the constant bantering begins. (Windows) from mobygames.com
A menu appears posing the question how to proceed. (Windows) from mobygames.com
Examining a piece of sheet music Johnny wrote for his wife. (Windows) from mobygames.com
A troubling room filled with origami rabbits (Windows) from mobygames.com
A look at the in-game menu (Windows) from mobygames.com
The game is nothing like this, but it enjoys mocking the engine it runs on. (Windows) from mobygames.com
This is the puzzle section where each memento needs to be reconstructed. (Windows) from mobygames.com
Inside Johnny's memory. The arrow near the top of the screen shows which phase of his life you're in. (Windows) from mobygames.com
Only when all six memory links have been collected and the memento has been found, can the latter be activated. (Windows) from mobygames.com
Johnny's sits in front on the unfinished house, dejected. (Windows) from mobygames.com
John discusses some of River's unusual behaviour. (Windows) from mobygames.com
John and River together, at a much younger age (Windows) from mobygames.com
Inside a book store where you can steer the conversation between the two lovers. (Windows) from mobygames.com
John does not remember many of the people present at the party, so you only see the outlines of them. (Windows) from mobygames.com
John and River sitting down, talking (Windows) from mobygames.com
The lighthouse River calls Anja and feels strongly about. (Windows) from mobygames.com
Roadkill stops River dead in her tracks. (Windows) from mobygames.com
A scene with horseback riding. You can ride and gallop along freely. (Windows) from mobygames.com
Inside a film theatre (Windows) from mobygames.com
Johnny asks River out for the first time. (Windows) from mobygames.com
Eva and Neil arrive at a point without a clear memory. (Windows) from mobygames.com
This is the party where the links between the different memories need to be made, in order to alter them. (Windows) from mobygames.com
Neil does a little show at the school. (Windows) from mobygames.com
Neil has his own way of trying to influence memories. (Windows) from mobygames.com
This is the point where things go awry. (Windows) from mobygames.com
Back inside the house (Windows) from mobygames.com
Talking to Lily. She watches over the house. (Windows) from mobygames.com
A defining moment in youth (Windows) from mobygames.com
At a very young age, at a festival (Windows) from mobygames.com
Playing a Whac-A-Mole mini-game (Windows) from mobygames.com
Johnny and River sit together. (Windows) from mobygames.com
They watch the stars. (Windows) from mobygames.com
The memories are reconstructed drastically at some point. (Windows) from mobygames.com
A long line of people wanting to meet an author (Windows) from mobygames.com
Watching the sky at dusk (Windows) from mobygames.com
A space shuttle ... but will Johnny be inside it? (Windows) from mobygames.com
Act one (Windows) from mobygames.com
Memory about rainy day (Windows) from mobygames.com
Memory machine (Windows) from mobygames.com
In memories, you can walk floating in the air (sometimes) (Windows) from mobygames.com
She sits alone, with her odd doll (school breakfast). (Windows) from mobygames.com
Sometimes, we remember some music, though not those who were playing it. (Windows) from mobygames.com
Title and main menu (Linux) from mobygames.com
As the story opens, we pan around the house and some credits appear. (Linux) from mobygames.com
More panning, more credits. (Linux) from mobygames.com
These are the caretaker's children. (Linux) from mobygames.com
Your part of the game starts with your car crashing (Linux) from mobygames.com
In-game menu (Linux) from mobygames.com
Reading the sign (Linux) from mobygames.com
A choice menu (Linux) from mobygames.com
The children play while more credits appear (Linux) from mobygames.com
OK, which character will you control directly? (Linux) from mobygames.com
The creepy room in the basement. Somebody liked bunny rabbits. (Linux) from mobygames.com
More decision menus (Linux) from mobygames.com
We have entered the patient's mind (Linux) from mobygames.com
Looking at the timeline (Linux) from mobygames.com
About to assemble a memento (Linux) from mobygames.com
Activate the memento? (Linux) from mobygames.com
I need to find five memory links so I can unlock the memento (Linux) from mobygames.com
The memento is the umbrella (Linux) from mobygames.com
We have traveled farther back in the timeline (Linux) from mobygames.com
Main menu (Macintosh) from mobygames.com
Hitting the tree didn't make you save the squirrel (Macintosh) from mobygames.com
Some strange looking boulder is blocking the path (Macintosh) from mobygames.com
The story is split in three acts (Macintosh) from mobygames.com
Lily is welcoming you to the estate (Macintosh) from mobygames.com
Doctor doesn't think the patient has much time left (Macintosh) from mobygames.com
Setting up the machine (Macintosh) from mobygames.com
Select the character you wish to explore the house with (Macintosh) from mobygames.com
Dr. Watts is a skilled negotiator (Macintosh) from mobygames.com
Looking for a key hidden in one of the books (Macintosh) from mobygames.com
Eerie looking room, no wonder it was locked (Macintosh) from mobygames.com
Turn-based RPG combat... not really (Macintosh) from mobygames.com
River's tombstone (Macintosh) from mobygames.com
So this was the song the kids were playing earlier today (Macintosh) from mobygames.com
Save game system (Macintosh) from mobygames.com
Searching for memory links (Macintosh) from mobygames.com
Dr. Watts is never serious... but it's good to be able to enjoy your work (Macintosh) from mobygames.com
Flipping the squares to assemble the picture (Macintosh) from mobygames.com
Moving mouse cursor near the screen top shows where you are in the patient's timeline (Macintosh) from mobygames.com
Going back in time before the house you visited was fully built (Macintosh) from mobygames.com
Seeing how everything is just a simulation, you can reset it when things don't go the way you want them to (Macintosh) from mobygames.com
Time to gulp down a couple of jars or pickled olives (Macintosh) from mobygames.com
On top of the lighthouse (Macintosh) from mobygames.com
River's obsession with rabbits starts here (Macintosh) from mobygames.com
Dangerous confession (Macintosh) from mobygames.com
They're not flying, it's just a VR (Macintosh) from mobygames.com
In the library (Macintosh) from mobygames.com
Giving answer as to which is David's animal... it's not a tiger, though (Macintosh) from mobygames.com
Wedding party (Macintosh) from mobygames.com
Dancing in the moonlight (Macintosh) from mobygames.com
Dr. Watts doesn't like mushy moments... well, at least he's not admitting it blatantly (Macintosh) from mobygames.com
Checking the list of gathered info about key items (Macintosh) from mobygames.com
Lots of people are attending the wedding, judging by the number of cars parked (Macintosh) from mobygames.com
Horseback riding (Macintosh) from mobygames.com
Finding out about her illness (Macintosh) from mobygames.com
Activating mementos move you further back in the patient's past memories (Macintosh) from mobygames.com
Removing other people from the theater (Macintosh) from mobygames.com
Johnny is too afraid to ask River out on a date (Macintosh) from mobygames.com
Art class (Macintosh) from mobygames.com
High school cafeteria (Macintosh) from mobygames.com
Time to connect the gathered memories and mementos (Macintosh) from mobygames.com
Dr. Watts trying to influence Johnny (Macintosh) from mobygames.com
Sunset by the lighthouse (Macintosh) from mobygames.com
Talking to Lily (Macintosh) from mobygames.com
Joey and Johnny as kids (Macintosh) from mobygames.com
Whack-a-mole mini-game (Macintosh) from mobygames.com
Checking attractions at the amusement park (Macintosh) from mobygames.com
Two kids, looking at the stars, and sharing a dream (Macintosh) from mobygames.com
Fighting zombie versions of your partner (Macintosh) from mobygames.com
Launching sequence (Macintosh) from mobygames.com
Trailer

Year of Release:
2011

Genre(s):
Traditional

Graphic Style:
Visual Novel

Camera View:
Third-Person

Setting/Theme:
Fantasy

Available From: