The Town of Light

The Town of Light is a psychological adventure game. It is set in a real location, the Ospedale Psichiatrico di Volterra psychiatric hospital in Tuscany, Italy. The protagonist is Renée who was an inmate at the institution starting in 1938 at the age of sixteen. The hospital she explores in 2016 is abandoned and in ruins, but the location triggers interactive flashbacks so time is constantly switched between present and past as moments are relived. At the same she is an unreliable narrator with a confused viewpoint due to her mental illness and hallucinations, so a lot is left for the player to interpret. Renée is not based on a real character, but the game incorporates many elements of the treatment that were common there at the time. There is a lot of suspense in the game, due to the ambience and the events, but there are no horror elements such as jump scares, monsters, supernatural themes or fail state situations. However, the themes and often disturbing events make this game exclusively intended for adult users, as stated by the developers.

Renée can freely explore the once self-sustained hospital and surroundings using a first-person perspective. In the early parts of the game some wards are still locked, but eventually everything can be explored. Renée can interact with the environment to open and close doors and windows, and interacts with parts of the scenery. There is no inventory system, even though a single object can sometimes be carried in her hands for a short time. Many objects can be picked up and examined from up close, allowing the player to rotate and zoom freely. In dark environments a flashlight can be activated with an infinite battery.

The story is largely linear, but with a few twists. Based on the experiences while exploring three types of elements are stored in a synopsi menu that can be accessed at any time: Experience (a written account), Memories (short flashbacks) and Medical Records (documents that can be consulted). At certain points Renée needs to make choices, but only in the sense that the player needs to tell her how to interpret events. You can for instance side with the hospital and the workers, assuring Renée they have the best interest at heart, or you can encourage her to push through with what her intuition tells her, even when she has problems discerning reality. Through documents, flashback and events much of her background and life story is eventually revealed.

The game consists of fifteen chapters, with the start of each chapter acting as a checkpoint and the only save system in the game. Based on certain choices the story branches a first time with the start of chapter six and then once more for chapter twelve, until everything comes together again at the end. These branching stories introduce new events and different approaches to situations and interpretations. Through the chapter system, which allows the player to revisit earlier ones quickly, the player is encouraged to replay and experience the full story. Completed branches are coloured in and there are colour hints that show where the chosen direction is leading. Next to that, there are also a number of optional discoveries and events in the environment. The branches, presented visually as a communication model with four variations, are tied to specific disorders that can be pursued.

The small amount of puzzles are usually environment based. Often the player needs to interpret hints as to understand what to do or where to go. There are many different rooms and a map hanging in the entrance can be used for orientation. When stuck, Renée will sometimes repeat her intentions and optionally a hint can be used. Sometimes there are also audio cues to steer the player in the right direction, but apart from that there is no help or on-screen assistance. From the main menu an interactive diary can be accessed where Renée explains most of her childhood as she experienced it, in written form.

Added March 8, 2020
Published By LKA.it
Wired Productions, Ltd.
Developed By LKA.it
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Main menu (Windows) from mobygames.com
Pages from Renée's diary, accessible right away from the main menu (Windows) from mobygames.com
The final page of her diary (Windows) from mobygames.com
A message displayed at the start of the game. (Windows) from mobygames.com
This is the first scene of the game (Windows) from mobygames.com
Light plays an important role in the game, but mostly in a metaphorical way. (Windows) from mobygames.com
Looking out over the playground slowly reclaimed by nature. (Windows) from mobygames.com
The entrance to the institute's main building (Windows) from mobygames.com
You often need to use the map hanging in the entrance to find out where to go next. (Windows) from mobygames.com
Activate the projector and you can see some pictures of the actual institution, as many parts were faithfully recreated. (Windows) from mobygames.com
Disturbing images in books you can examine. (Windows) from mobygames.com
A flashback scene with your mother (Windows) from mobygames.com
Renée carries her doll, Charlotte. (Windows) from mobygames.com
Walking through a room, possibly during a hallucination. (Windows) from mobygames.com
A friendly nurse who was often there for you. (Windows) from mobygames.com
In any other horror game, this is bound to be a scare, but here you just need to collect your doll. (Windows) from mobygames.com
There are many pieces of drawn art that help explain her past while the events are narrated using a voice-over. (Windows) from mobygames.com
The abandoned hallway with graffiti (Windows) from mobygames.com
Look for items on the desk. (Windows) from mobygames.com
The game doesn't shy away from large portion of text, at times. (Windows) from mobygames.com
A tender moment in the shower (Windows) from mobygames.com
In the greenhouse (Windows) from mobygames.com
Outside, exploring the surroundings. (Windows) from mobygames.com
Another ward has opened up. (Windows) from mobygames.com
You can examine items up close, zoom and rotate. (Windows) from mobygames.com
The baths are now a mess. (Windows) from mobygames.com
Renée hangs up her clothes, one of the brief moments you see her hands. (Windows) from mobygames.com
The women are being bathed in a flashback. (Windows) from mobygames.com
Disturbing images on the walls (Windows) from mobygames.com
Renée is put in a straitjacket. (Windows) from mobygames.com
Animals playing children's games. (Windows) from mobygames.com
In this sequence you need to assemble a letter from your mother, choosing from different options. (Windows) from mobygames.com
It was not an uplifting place. (Windows) from mobygames.com
Above: the three main elements you collect. Below, the icons that hint at the different paths based on a communication model. (Windows) from mobygames.com
Renée carrying a letter. (Windows) from mobygames.com
A photo of your mother (Windows) from mobygames.com
Renée is being shushed during an operation. (Windows) from mobygames.com
This is one the questions you need to answer. The choice may lead to a different path. (Windows) from mobygames.com
At a graveyard (Windows) from mobygames.com
Exploring the surroundings of the hospital. (Windows) from mobygames.com
Watching over a lake. (Windows) from mobygames.com
Some of the memories collected so far. (Windows) from mobygames.com
A hallway with hands pushing through the doors. (Windows) from mobygames.com
In a sequence near the end you need to locate 17 pictures that explain more about Renée's childhood. (Windows) from mobygames.com
The hospital is now in ruins. (Windows) from mobygames.com
Often there is only one way to progress. (Windows) from mobygames.com
The room where an important event takes place, near the end of the game. (Windows) from mobygames.com
Renée during one of the game's final moments. (Windows) from mobygames.com
Example of the chapter progress during my first run. Parts need to be revisited to experience the full story. (Windows) from mobygames.com
Trailer

Year of Release:
2016

Platform(s):

Genre(s):

Camera View:
First-Person

Setting/Theme:
Thriller

Available From: