That Dragon, Cancer

That Dragon, Cancer is an autobiographical and crowd-funded game created with a small team and based on the experience of the couple Ryan Green and Amy Green, who lost their son Joel Evan Green to cancer. The game consists of fourteen interactive sequences that chronicle their time with Joel, incorporating their thoughts and experiences, and voiced by themselves and their other children. It represents a love letter to their son and a way to immortalize him. Joel was diagnosed with an atypical teratoid rhabdoid tumor when he was twelve months old, leading to terminal cancer, but he went on to live for four more years until he passed away in 2014.

Each scene shows a different moment of their time together with Joel, both the highs and the lows. Scenes are often abstract or involve metaphorical interpretations of situations and are played from a first-person or a third-person perspective with small amounts of interaction and exploration. Sometimes there are choices for the player or optional parts that can be explored or examined. There are scenes at the pond, playing with a duck, in the playground, the hospital and so on. Scenes show both the positive moments such as Joel playing or the conversations with the other children, but also the couple when they argue, the moment of the first diagnosis, the conflict between science and faith and so on. A part of the crowd-funded contributions also involves messages and art incorporated in the game.

Along with the game, a documentary called Thank You for Playing was filmed, documenting the game's development and the last years of Joel's life. It was released in 2016. The game was released on what would have been Joel's seventh birthday.

Added March 8, 2020
Published By Numinous Games
Developed By Numinous Games
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Front Cover (Worldwide) (Linux) from mobygames.com
IGDB Cover from igdb.com
Main menu (Windows) from mobygames.com
Scene selection (Windows) from mobygames.com
In one of the earliest scenes you control a duck swimming towards Joel. (Windows) from mobygames.com
His father Ryan sits near the pond. (Windows) from mobygames.com
Walking around using a first-person perspective. The cursor turns into an eye when you can examine something. (Windows) from mobygames.com
A boat that will return later in the game. (Windows) from mobygames.com
Different versions of Joel in the playground. (Windows) from mobygames.com
Listening to a conversation, with the text superimposed (also spoken aloud) and fit into the environment. (Windows) from mobygames.com
Joel in a bed. (Windows) from mobygames.com
Ryan and Joel in the hospital in a sequence about how time flows in a hospital environment. (Windows) from mobygames.com
Joel is being caressed at night. (Windows) from mobygames.com
In this dream sequence Joel flies in the air with the help of balloons and you need to steer him. Make sure they do not pop or he will fall down. (Windows) from mobygames.com
Ryan needs a little moment. (Windows) from mobygames.com
The hallway of the hospital contains art from backers of the game. (Windows) from mobygames.com
An example of artwork submitted for the game (Windows) from mobygames.com
Another example of a crowd-funded art asset (Windows) from mobygames.com
A call from Amy, talking about eggs in the kitchen. (Windows) from mobygames.com
A short racing sequence with Amy and Joel in the hospital. (Windows) from mobygames.com
The results and the pick-ups leave a sour taste. (Windows) from mobygames.com
Watching many hospitals from a broken building. (Windows) from mobygames.com
Joel during treatment (Windows) from mobygames.com
Joel likes the lion. (Windows) from mobygames.com
A sequence set in the stars where he rides the different animals. (Windows) from mobygames.com
Joel and Amy (Windows) from mobygames.com
Handprints from children (Windows) from mobygames.com
All the cards can be read and contain messages from the backers of the game. (Windows) from mobygames.com
An example of a message (Windows) from mobygames.com
A game about the animals at the farm. It will soon become something else. (Windows) from mobygames.com
Joel and Amy, defeated when they hear the news. (Windows) from mobygames.com
The people who inform the couple. (Windows) from mobygames.com
Joel alone in a lifeboat, while the room with his parents is flooded. (Windows) from mobygames.com
The sea is filled with bottles that contain letters, such as this one from Amy. (Windows) from mobygames.com
Progress towards the lighthouse (Windows) from mobygames.com
Ryan underwater (Windows) from mobygames.com
A platform game where you control Joel. (Windows) from mobygames.com
Joel can duck to avoid the flames. (Windows) from mobygames.com
Fighting the dragon, cancer. (Windows) from mobygames.com
Ryan needs some time alone. (Windows) from mobygames.com
Looking out of the hospital room. (Windows) from mobygames.com
Juice cartons for Joel, from Ryan's perspective (Windows) from mobygames.com
Some familiar scenes return in the lighthouse. (Windows) from mobygames.com
Amy and Ryan grow closer again. (Windows) from mobygames.com
A giant hall (Windows) from mobygames.com
In this interactive sequence you can light candles and use the keys. (Windows) from mobygames.com
Joel, near the end of the game (Windows) from mobygames.com
You can blow bubbles and Joel will attempt to catch them. (Windows) from mobygames.com
Trailer

Year of Release:
2016

Genre(s):
Exploration

Camera View:
Cinematic First-Person Third-Person

Available From: