Resonance

Resonance is an adventure game in a contemporary setting. It opens up with scenes of simultaneous attacks in large cities all over the world and then rewinds to 60 hours earlier to start the game. It focuses on the lives of four characters that eventually converge into a single story. Tolstoy Eddings is a mathematician at the Juno Laboratory where he works on a revolutionary theory with doctor Morales. Anna Castellanos is Morales' niece, but Eddings is unaware of that and regularly meets Anna in the metro on the way to work. The player also gets to see Anna as a little child as she is often haunted by dreams of being chased. Raymond Abbot is an investigative journalist who knows how to hack computers and uses unorthodox methods to gain information. He infiltrates the Aventine Hospital to chase a story about a mysterious mainframe. The final character is police detective Winson Bennet who is staking out a suspect with his partner. The initial reports of the attacks cause the characters to come together early in the game.

In the first chapter any of the four character's stories can be chosen to complete in any order. Later on, when they come together, their cooperation opens up new abilities to solve puzzles. The game uses classic 2D point-and-click adventure gameplay with conversations, an inventory, item combinations, environment-based puzzles and more complex problems that require subtle hints picked up elsewhere. When different characters are together the player can switch between them to use specific abilities. Bennet is for instance a lot stronger than Eddings, and Abbot is a smooth talker who knows how to fiddle with a computer. Players often have to switch between them to solve puzzles and inventory items can be passed around. The game is controlled through a single cursor that shows an icon when an item can be interacted with. Left clicking triggers an action while right clicking is used to examine. Conversations appear in text but characters are also fully voiced. Item combinations are done through a dragging technique.

Another important gameplay element is the use of short-term and long-term memory, available as two separate tabs near the top of the screen. Long-term memory includes a number of personal memories or stories of a larger scope. They can be dragged into a dialog drop box as a new topic for a conversation with any character. Short-term memories can be altered by the player. For instance, when a door is locked and another character needs to be inquired about it and there is no dialog option, the player can drag the door into a slot in the short-term memory tab. Next, when a conversation is initiated, it can be dragged into the dialog drop box to trigger a reaction. This can be done with any item or any part of the environment and is often needed to solve puzzles. Certain situations are time-based and characters can die, but when that happens the events are rewound automatically to get another chance. The game includes a number of in-game achievements.

Added March 8, 2020
Published By Wadjet Eye Games
Developed By xii games
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (United States) (Windows) from mobygames.com
Back Cover (United States) (Windows) from mobygames.com
Inside Cover (United States) (Windows) from mobygames.com
Other (United States) (Windows) from mobygames.com
Other (United States) (Windows) from mobygames.com
Other (United States) (Windows) from mobygames.com
Media (United States) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Soundtrack (Worldwide) (Windows) from mobygames.com
Extras (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Soundtrack (Worldwide) (Macintosh) from mobygames.com
Extras (Worldwide) (Macintosh) from mobygames.com
Header Image (Windows) from Steam
Main menu (Windows) from mobygames.com
Introduction video that shows the attacks all over the world. (Windows) from mobygames.com
Tolstoy is woken by an annoying sound in his apartment. (Windows) from mobygames.com
Tolstoy talking to Anna on the metro. (Windows) from mobygames.com
During a conversation there are different options, but it is also possible to introduce new topics through the tabs near the top of the screen: inventory, short-term and long-term memory. (Windows) from mobygames.com
Winston does not feel very comfortable in this neighbourhood. (Windows) from mobygames.com
Raymond accesses his smartphone. (Windows) from mobygames.com
Raymond attempts to sway the receptionist. (Windows) from mobygames.com
Browsing someone's e-mail. (Windows) from mobygames.com
This is the screen where the initial four stories are selected. Only Anna's is left to complete here. (Windows) from mobygames.com
A sequence with Anna as a little child. (Windows) from mobygames.com
Anna pondering in her apartment. (Windows) from mobygames.com
The title screen when the four stories in the first chapter are completed. (Windows) from mobygames.com
Eddings in front of what's left of the laboratory. (Windows) from mobygames.com
Now that the two have met, the player can switch between them through the icons near the top of the screen. (Windows) from mobygames.com
Some animations are extremely impressive to run through the AGS engine. (Windows) from mobygames.com
Crawling through a vent (Windows) from mobygames.com
A complex puzzle that requires rewiring. (Windows) from mobygames.com
Inside the laboratory's main office (Windows) from mobygames.com
A device that scan anomalies based on temperature. (Windows) from mobygames.com
Inside the hospital (Windows) from mobygames.com
Anna feels as if she's chased. (Windows) from mobygames.com
Anna on top of the apartment block's roof (Windows) from mobygames.com
Eddings explains the Resonance concept by drawing in the sand. (Windows) from mobygames.com
Winston holds an intruder at bay. (Windows) from mobygames.com
The map to travel to different locations. (Windows) from mobygames.com
Inside the police administration (Windows) from mobygames.com
At a credit office (Windows) from mobygames.com
Overview of the achievements (Windows) from mobygames.com
Clicking the teddy bear brings back a memory of how Uncle Javi (Javier Morales) gave it to Anna. (Windows) from mobygames.com
A seedy part of the city where Bennet and his partner are looking for a suspect. (Windows) from mobygames.com
Dr. Morales' notes. (Windows) from mobygames.com
The team is now complete. This baseball field is its meeting place. (Windows) from mobygames.com
A mysterious Japanese woman... who just gives Bennet the plans he has been looking for. (Windows) from mobygames.com
Revisiting Juno Laboratories on the next day. (Windows) from mobygames.com
Inside Dr. Morales' secret vault! (Windows) from mobygames.com
Some kind of dream sequence. Anna has to understand the clues in he uncle's last words to find the password. (Windows) from mobygames.com
Returning to the point from the introduction. A view of the White House with the characteristic "clear-cut" damage produced by Resonance devices... (Windows) from mobygames.com
Heading to the top of the crane for the final showdown. But who against whom?... I'll leave you at this point. (Windows) from mobygames.com
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Trailer

Year of Release:
2013

Genre(s):
Traditional

Graphic Style:
2D Retro-Style

Camera View:
Third-Person

Control Type:
Point and Click

Setting/Theme:
Sci-Fi

Available From: