Portal

Where are all the humans? Upon returning from your 100 year voyage in the milky way, you find earth empty and abandoned. Between the decaying remnants of civilization, you discover a terminal for Worldnet, the global network that recorded all human activities. The answer must lie deep in its database. Anxious, you log on.

Portal is a computer novel - an attempt of creating and adapting a novel specifically for the computer. The story of the boy Peter Devore, his incredible discovery and the mysterious portal are told by an AI named Homer, who reconstructs it piece by piece out of database fragments. As the plot develops, you acquire accompanying information by accessing eleven additional databases - for example a historical archive, military files or social backgrounds. As you switch between the databases to uncover new details, an extensive sci-fi story unfolds.

Added March 8, 2020
Published By Activision, Inc.
Developed By Nexa Corporation
Media (United States) (Commodore 64) from mobygames.com
Front Cover (United States) (Commodore 64) from mobygames.com
Back Cover (United States) (Commodore 64) from mobygames.com
Front Cover (United States) (Amiga) from mobygames.com
Back Cover (United States) (Amiga) from mobygames.com
Media (United States) (Amiga) from mobygames.com
Front Cover (United States) (Apple II) from mobygames.com
Back Cover (United States) (Apple II) from mobygames.com
Media (United States) (Apple II) from mobygames.com
Front Cover (United States) from mobygames.com
Back Cover (United States) from mobygames.com
The introduction sequence (Commodore 64) from mobygames.com
Title screen (Commodore 64) from mobygames.com
Beginning the story (Commodore 64) from mobygames.com
The main interface (Commodore 64) from mobygames.com
Part of the story (Commodore 64) from mobygames.com
Entering a database (Commodore 64) from mobygames.com
Reading a file... (Commodore 64) from mobygames.com
The introduction sequence (Amiga) from mobygames.com
Title screen (Amiga) from mobygames.com
Beginning the story (Amiga) from mobygames.com
The main interface (Amiga) from mobygames.com
Entering a database (Amiga) from mobygames.com
Part of the story (Amiga) from mobygames.com
A priority three message (Amiga) from mobygames.com
Identify yourself! (Apple II) from mobygames.com
Part of the introduction (Apple II) from mobygames.com
Title screen (Apple II) from mobygames.com
Hmm, seems to be some compatibility problems (Apple II) from mobygames.com
Part of the story (Apple II) from mobygames.com
Exploring with the main database interface (Apple II) from mobygames.com
Some useful information? Or not? (Apple II) from mobygames.com
The title screen from mobygames.com
The main interface -- each icon represents a database. from mobygames.com
The database info on Homer, the storyteller AI. from mobygames.com
The main plot is told like in a book. from mobygames.com
Each database contains a register of messages. Homer will sometimes inform you of new developments. from mobygames.com
The geographic database. An illustration adds to each text. from mobygames.com
You can access personal charts for each of the protagonists. from mobygames.com
Ah, romance! from mobygames.com
This is what the future looked like back in '86... from mobygames.com
Slow and clumsy, eh? from mobygames.com
Restore from one of the 3 save slots? (CGA, composite) from mobygames.com
Title screen (CGA, composite) from mobygames.com
Choose one of the Worldnet databases (CGA, composite) from mobygames.com
Perusing classified files at Central Processing (CGA, composite) from mobygames.com
Worldnet's on-line help (CGA, composite) from mobygames.com
Some background in retro-future-history (CGA, composite) from mobygames.com
Come to Homer! (CGA, composite) from mobygames.com
Homer, the storyteller AI, shares some feelings. (CGA, composite) from mobygames.com
Data on the story's various characters gradually emerges. (CGA, composite) from mobygames.com
Almost as invasive as real-world Big Data firms. (CGA, composite) from mobygames.com
Some more intimate medical data. (CGA, composite) from mobygames.com
Worldnet's inner workings explained (CGA, composite) from mobygames.com
Who shall we peek into? (CGA, composite) from mobygames.com
Browsing Sable's EdMod records (CGA, composite) from mobygames.com
Intro sequence (Macintosh) from mobygames.com
Title Screen (Macintosh) from mobygames.com
Peripheral compatibility check (Macintosh) from mobygames.com
The main interface panel (Macintosh) from mobygames.com
EDMOD dataspace (Macintosh) from mobygames.com
Checking Central Processing dataspace (Macintosh) from mobygames.com
Reading a priority message (Macintosh) from mobygames.com

Year of Release:
1986

Genre(s):
Interactive Fiction Narrative Adventure

Graphic Style:
2D

Control Type:
Menu-Driven

Setting/Theme:
Sci-Fi

More Info:

Available From: