Kobyashi Naru

Split into knowledge, wisdom and understanding sections, the Kobyashi Naru trial must be completed in order to gain immortal status. Collect the required objects from each one in this adventure game.

The game offers pictures of each location and significant objects, and a textual description of each location, but beyond this the game system is atypical of 1980s adventures, especially those originating on cassette. A set of icons is displayed in the top half of the screen, which are selected to activate movement, item manipulation, analysing the scene (by selecting specific words of text), and actions like ascending, throwing and swimming. Puzzle solving always uses objects either in the scene description or your inventory.

Added March 8, 2020
Published By Mastertronic
Front Cover (Canada,United States) from mobygames.com
Back Cover (Canada,United States) from mobygames.com
Media (Canada,United States) from mobygames.com
Front Cover (United Kingdom) from mobygames.com
Back Cover (United Kingdom) from mobygames.com
Media (United Kingdom) from mobygames.com
Back Cover (United Kingdom) (Commodore 64) from mobygames.com
Front Cover (United Kingdom) (Commodore 64) from mobygames.com
Media (United Kingdom) (Commodore 64) from mobygames.com
Spine/Sides (United Kingdom) (Commodore 64) from mobygames.com
Inside Cover (United Kingdom) (Commodore 64) from mobygames.com
Inside Cover (United Kingdom) (Commodore 64) from mobygames.com
Inside Cover (United Kingdom) (Commodore 64) from mobygames.com
Media (United Kingdom) (ZX Spectrum) from mobygames.com
Front Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Inside Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Inside Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Inside Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Back Cover (United Kingdom) (ZX Spectrum) from mobygames.com
Spine/Sides (United Kingdom) (ZX Spectrum) from mobygames.com
IGDB Cover from igdb.com
Title screen from mobygames.com
Starting position with three doors (EGA) from mobygames.com
Following the "Knowledge" door. (EGA) from mobygames.com
Getting the Scimitax. (EGA) from mobygames.com
Title screen (Commodore 64) from mobygames.com
Starting location - choose your path (Commodore 64) from mobygames.com
A megaunit (Commodore 64) from mobygames.com
At the edge of a pit (Commodore 64) from mobygames.com
Title screen (ZX Spectrum) from mobygames.com
Knowledge start (ZX Spectrum) from mobygames.com
An axe to smite people? (ZX Spectrum) from mobygames.com
Using the 'use' command (ZX Spectrum) from mobygames.com
Analysing the tree (ZX Spectrum) from mobygames.com
The result of further investigation - try to work out how (ZX Spectrum) from mobygames.com
This is not the way (ZX Spectrum) from mobygames.com
Analysing specific words (ZX Spectrum) from mobygames.com
Yikes! (ZX Spectrum) from mobygames.com
You carry the answer; is this it? (ZX Spectrum) from mobygames.com
Thrown safe (ZX Spectrum) from mobygames.com
There's not mush room here (ZX Spectrum) from mobygames.com
Down a different river (ZX Spectrum) from mobygames.com
No fear here (ZX Spectrum) from mobygames.com
This tells me I'm on the way (ZX Spectrum) from mobygames.com
Picking out a word (ZX Spectrum) from mobygames.com
Knowledge section completed (ZX Spectrum) from mobygames.com
Starting wisdom (ZX Spectrum) from mobygames.com
Not all words have details behind them (ZX Spectrum) from mobygames.com
On the edge of a tunnel (ZX Spectrum) from mobygames.com
A bit unnerving then (ZX Spectrum) from mobygames.com
The gas is a puzzle (ZX Spectrum) from mobygames.com
How do we deal with this? (ZX Spectrum) from mobygames.com
Fine details (ZX Spectrum) from mobygames.com
A winding road (ZX Spectrum) from mobygames.com
How 'Understanding' starts (ZX Spectrum) from mobygames.com

Year of Release:
1987

Genre(s):
Interactive Fiction Traditional

Graphic Style:
2D

Camera View:
First-Person

Control Type:
Menu-Driven

Setting/Theme:
Fantasy

Available From: