Elvira II: The Jaws of Cerberus

Elvira - a horror movie star, a witch, and your girlfriend - is in trouble. A demon Cerberus has kidnapped her in order to kill her and gain her power. To save Elvira, you arrive at the studios of Black Widow Productions, where she is being held. Unfortunately, the whole studio is filled with monsters, as the horror movie sets have turned real.

Elvira II: The Jaws of Cerberus is an adventure/RPG first-person game. You begin by choosing one of the four classes for your character (which determines your starting attributes, such as Strength, Intelligence etc.).

For movement, you click the arrows in the bottom-right corner of the screen. Collecting items can be done via clicking on them in the first-person view window and dragging them into your inventory. (You can also click the "room" icon to see all the items that you've found in the room so far.) Should you encounter monsters, you fight by clicking on them. You can choose one of the four tactics (Normal, Defense, Fierce, Berserk) when fighting, and there's a number of different weapons you can find in the game. If you meet someone who doesn't want to murder you (a very rare occurrence) you can talk to him, though conversations are pretty simple and consist mainly of short phrases.

As you defeat monsters, explore the game world and cast spells (see below), you get experience. Once you have enough experience, you gain a level, and your attributes improve.

Thanks to Elvira's spellbook she gave you, you have the ability to create and cast spells. Some spells can be used to heal yourself, protect you in combat or damage your enemies, other are necessary to solve certain puzzles and make progress in the game. Creating a spell requires you to be of high enough level and to have the proper ingredients, different for every spell. The ingredients are usually gone forever once the spell is ready, so beware and don't use up any items vital for completing the game! Casting a spell requires you to use some amount of Power Points (PP), which regenerate automatically but slowly. What's more, you only get a limited number of castings when you prepare a spell, so don't waste them.

Added November 10, 2021
Published By Accolade
Developed By Horror Soft
Front Cover (United States) (DOS) from mobygames.com
Back Cover (United States) (DOS) from mobygames.com
Media (United States) (DOS) from mobygames.com
Front Cover (Germany) (DOS) from mobygames.com
Back Cover (Germany) (DOS) from mobygames.com
Spine/Sides (Germany) (DOS) from mobygames.com
Spine/Sides (Germany) (DOS) from mobygames.com
Spine/Sides (Germany) (DOS) from mobygames.com
Spine/Sides (Germany) (DOS) from mobygames.com
Media (Germany) (DOS) from mobygames.com
Media (Germany) (DOS) from mobygames.com
Media (Germany) (DOS) from mobygames.com
Manual (Germany) (DOS) from mobygames.com
Manual (Germany) (DOS) from mobygames.com
Extras (Germany) (DOS) from mobygames.com
Extras (Germany) (DOS) from mobygames.com
Extras (Germany) (DOS) from mobygames.com
Advertisement (Germany) (DOS) from mobygames.com
Front Cover (United States) (DOS) from mobygames.com
Back Cover (United States) (DOS) from mobygames.com
Media (United States) (DOS) from mobygames.com
Front Cover (Germany) (DOS) from mobygames.com
Back Cover (Germany) (DOS) from mobygames.com
Media (Germany) (DOS) from mobygames.com
Front Cover (Spain) (DOS) from mobygames.com
Back Cover (Spain) (DOS) from mobygames.com
Extras (Spain) (DOS) from mobygames.com
Extras (Spain) (DOS) from mobygames.com
Front Cover (United Kingdom) (Amiga) from mobygames.com
Back Cover (United Kingdom) (Amiga) from mobygames.com
Media (United Kingdom) (Amiga) from mobygames.com
Front Cover (Germany) (Commodore 64) from mobygames.com
Back Cover (Germany) (Commodore 64) from mobygames.com
Spine/Sides (Germany) (Commodore 64) from mobygames.com
Spine/Sides (Germany) (Commodore 64) from mobygames.com
Spine/Sides (Germany) (Commodore 64) from mobygames.com
Spine/Sides (Germany) (Commodore 64) from mobygames.com
Media (Poland) (Commodore 64) from mobygames.com
Media (Poland) (Commodore 64) from mobygames.com
Media (Poland) (Commodore 64) from mobygames.com
Media (Poland) (Commodore 64) from mobygames.com
Front Cover (Poland) (Commodore 64) from mobygames.com
Spine/Sides (Poland) (Commodore 64) from mobygames.com
Spine/Sides (Poland) (Commodore 64) from mobygames.com
Spine/Sides (Poland) (Commodore 64) from mobygames.com
Spine/Sides (Poland) (Commodore 64) from mobygames.com
Back Cover (Poland) (Commodore 64) from mobygames.com
Front Cover (Worldwide) (Linux) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
IGDB Cover from igdb.com
I don't usually do shots of corporate logos, but... look! The game is so scary the "presents" is /bleeding/! (DOS) from mobygames.com
Horrorsoft's logo, also, never looked, uh, cheesecakier. (DOS) from mobygames.com
Title screen (DOS) from mobygames.com
Character selection (DOS) from mobygames.com
Starting location (DOS) from mobygames.com
Mystical contact from our damsel in distress (DOS) from mobygames.com
A quiet enough night out here... (DOS) from mobygames.com
Peering in the window of the security booth, looking at our vital statistics. (DOS) from mobygames.com
Looks like some horrific business is afoot here! I wonder what's in the closet? (DOS) from mobygames.com
Oh, just another one of those... (DOS) from mobygames.com
Winning the game will involve mastering an array of spells. (DOS) from mobygames.com
Scrutinizing the security cameras. (DOS) from mobygames.com
Elvira has so much attitude, even her car is sassy and disrespectful! (DOS) from mobygames.com
The game is set on a B-movie studio lot, strewn with goofy paraphernalia for atmosphere. (DOS) from mobygames.com
Horrorsoft logo (Amiga) from mobygames.com
Title screen (Amiga) from mobygames.com
Character type selection (Amiga) from mobygames.com
Elvira's telepathic message (Amiga) from mobygames.com
Messy room (Amiga) from mobygames.com
Blood-stained door (Amiga) from mobygames.com
Corpse (Amiga) from mobygames.com
Computer desk and gate control (Amiga) from mobygames.com
Elvira's room. It's a mess. (Amiga) from mobygames.com
A huge hand is trying to grab me. (Amiga) from mobygames.com
Every time you die, you will be shown an image of yourself, depicting how you died. This is one of the least gory ones. (Amiga) from mobygames.com
Fighting a witch. Combat is very simple, just point and click at the area you want to attack, and hope you get lucky. I will aim for her eye. (Amiga) from mobygames.com
Take that, you ugly old crone! (Amiga) from mobygames.com
Most of the game takes place in these three movie-studios.You will have to visit the insect-infested spider-tunnels, a haunted house, and a graveyard, with catacombs underneath a church. (Amiga) from mobygames.com
In the spider-tunnels, you will encounter many disgusting creatures. (Amiga) from mobygames.com
A face only a mother could love... (Amiga) from mobygames.com
I hate mosquitoes. (Amiga) from mobygames.com
My nightmare has come true... (Amiga) from mobygames.com
You will gain experience during the game, for example when you kill something, like this worm. When you gain a new level, your attributes will increase. (Amiga) from mobygames.com
The haunted house movie-studio. Oooh, spooky... (Amiga) from mobygames.com
Inside the haunted house. This studio has a lot of difficult puzzles to solve. Usually with the use of items you have picked up, or with spells. (Amiga) from mobygames.com
Using alcohol to create a courage-spell. Makes sense... (Amiga) from mobygames.com
Exploring a room in the haunted house... (Amiga) from mobygames.com
Aha! A button hidden under the bed. I wonder what it does... (Amiga) from mobygames.com
Everybody is out to kill you, like this ghoul for example. (Amiga) from mobygames.com
I think this vampire-lady likes me... (Amiga) from mobygames.com
Approaching the church in the third studio. (Amiga) from mobygames.com
Inside the church. There's an entrance to the catacombs here, but it's hidden... (Amiga) from mobygames.com
Two lovely ladies in a crypt. (Amiga) from mobygames.com
Down in the skeleton-filled catacombs. It's a huge labyrinth, with many deadly traps. You'll need to draw a map, otherwise you'll get hopelessly lost. (Amiga) from mobygames.com
Title screen (Atari ST) from mobygames.com
Credits (Atari ST) from mobygames.com
Elvira in all her beauty (Atari ST) from mobygames.com
Break the window and open the door (Atari ST) from mobygames.com
I don't like it at all... (Atari ST) from mobygames.com
Something caught my attention (Atari ST) from mobygames.com
Yay, it's Elvira - to the rescue-mobile, let's go! (Commodore 64) from mobygames.com
The C64 Flair version disk multi-load is enough to drive one round the bend. (Commodore 64) from mobygames.com
Arriving at Black Widow Productions... (Commodore 64) from mobygames.com
...although if you knew what was coming you'd turn around and leave. Also a rock is here. (Commodore 64) from mobygames.com
This poor guys been too long in the closet. (Commodore 64) from mobygames.com
A dead guy? Let's take his stuff. (Commodore 64) from mobygames.com
Selecting and mixing spells. (Commodore 64) from mobygames.com
The foyer. It's all very pretty but there's nothing to do. (Commodore 64) from mobygames.com
The haunted mansion studio. (Commodore 64) from mobygames.com
Leaving the mansion is probably a life extending choice. (Commodore 64) from mobygames.com
Who's for dinner? (Commodore 64) from mobygames.com
Just another corpse-less head. (Commodore 64) from mobygames.com
A child's room, complete with a ball. (Commodore 64) from mobygames.com
Thrown in the freezer with a bunch of bodies. That's what fainting'll get you. (Commodore 64) from mobygames.com
Death in a church. Better have some potent spells ready. (Commodore 64) from mobygames.com
I could think of a dozen ways of getting that key out of the fish-tank without putting my hand in. (Commodore 64) from mobygames.com
This is gonna end badly - may as well enjoy the ride. (Commodore 64) from mobygames.com
Another vampire. (Commodore 64) from mobygames.com
A bathroom. With a sponge. The sponge is important. Really. (Commodore 64) from mobygames.com
In the kitchen... (Commodore 64) from mobygames.com
... fulfilling all your ironware needs. (Commodore 64) from mobygames.com
Nothing that a bit of 'turn undead' won't solve (Commodore 64) from mobygames.com
The lab, complete with it's own mad doctor. (Commodore 64) from mobygames.com
This used to be the lab assistant. He's not going to be much assistance now. (Commodore 64) from mobygames.com
The elevator. Source of much pointless clicking and loading. (Commodore 64) from mobygames.com
The boiler room. The caretaker seems to really like it down here. (Commodore 64) from mobygames.com
That's a lot of doors. And even more loading. (Commodore 64) from mobygames.com
I *need* that eyeball. Why can I not pickup the witches eyeball! (Commodore 64) from mobygames.com
Caffeteria. Has sugar. (Commodore 64) from mobygames.com
Computer room. Has floppy disks. (Commodore 64) from mobygames.com
Elvira's room. Hopefully that's a red carpet and not pools of gore. (Commodore 64) from mobygames.com
The directors room. He drinks. A lot. (Commodore 64) from mobygames.com
Just your average haunted bedroom. (Commodore 64) from mobygames.com

Year of Release:
1991

Genre(s):
Hybrid Traditional

Graphic Style:
2D

Camera View:
First-Person

Control Type:
Point and Click

Setting/Theme:
Fantasy Horror

Gameplay:
Action RPG

Available From: