Dragon's Keep

A children's game designed in the same spirit of the Hi-Res Adventure series (Mission:Asteroid, Mystery House, etc.).

A dragon has captured 16 animals (a dog, a bird, a fish, a turtle, a cat, a squirrel, a rabbit, a pig, a bear, a monkey, a cow, a calf, a hen, a puppy, a frog, and a raccoon) that must be freed.

Starting at your home, you travel to different locations to find all the animals that the dragon has captured. Watch out for the dragon. If you see him, you can't free the animal in the same picture.

Young adventurers simply choose their action from a short list of choices. The adventure world is very small and the animals are easily found by looking everywhere.

Added February 14, 2021
Published By Sierra On-Line
Developed By Sierra On-Line
Front Cover (United States) (Apple II) from mobygames.com
Back Cover (United States) (Apple II) from mobygames.com
Media (United States) (Apple II) from mobygames.com
Front Cover (United States) (Apple II) from mobygames.com
Back Cover (United States) (Apple II) from mobygames.com
Media (United States) (Apple II) from mobygames.com
Front Cover (United States) (Commodore 64) from mobygames.com
Back Cover (United States) (Commodore 64) from mobygames.com
Media (United States) (Commodore 64) from mobygames.com
IGDB Cover from igdb.com
Title screen (Apple II) from mobygames.com
Either an interface tutorial or a graphics test... trippy either way! (Apple II) from mobygames.com
Introduction (Apple II) from mobygames.com
Player shopping list (Apple II) from mobygames.com
Starting location (Apple II) from mobygames.com
Status report (Apple II) from mobygames.com
Is it just me, or is this incredibly creepy? (Apple II) from mobygames.com
Who put you there, little cat? (Apple II) from mobygames.com
If I'd designed this game, I would have let the cat out of the bag. (Apple II) from mobygames.com
What is it with Al Lowe and bathroom graffiti? (Apple II) from mobygames.com
The dragon won't let me free the raccoon at this juncture (Apple II) from mobygames.com
You could make a whole new game out of this room and the options it presents. (Apple II) from mobygames.com
Abstract game location! (Apple II) from mobygames.com
What's with these options? I think they were doing a lot of drugs in the late '70s... (Apple II) from mobygames.com
I shudder to think of what the knife was doing so close to the tied-up dog. (Apple II) from mobygames.com
The dragon is such a spiolsport, he doesn't even like letting me READ about the other animals. (Apple II) from mobygames.com
Title Screen (Commodore 64) from mobygames.com
The house (Commodore 64) from mobygames.com
A cat in a box (Commodore 64) from mobygames.com
The kitchen (Commodore 64) from mobygames.com
Poor dog (Commodore 64) from mobygames.com
A pig (Commodore 64) from mobygames.com
The dragon (Commodore 64) from mobygames.com
A computer (Commodore 64) from mobygames.com
Down to the river (Commodore 64) from mobygames.com
A rabbit in the hat (Commodore 64) from mobygames.com
You can't release the animals when the dragon is in the same screen (Commodore 64) from mobygames.com

Year of Release:
1982

Genre(s):
Interactive Fiction Traditional

Graphic Style:
2D

Camera View:
First-Person

Control Type:
Menu-Driven

Setting/Theme:
Fantasy

Other Tags:
Educational

Available From: