Blackwell Unbound

Blackwell Unbound is the third game in the series and a prequel to the previous two games. It goes back in time to the early seventies, to one of the ancestors of Rosangela Blackwell from the The Blackwell Legacy: chain smoker Lauren Blackwell. All members of the family have been visited by Joey, a ghost, who urges them to help him solve cases of lost and disturbed ghosts.

The narrative starts in medias res while Lauren is investigating some cases. She reads the newspaper every morning for the mention of strange occurrences and then heads out with Joey to check if there are ghosts involved. On that particular evening, there have been three false alarms and two more locations to visit. These involve strange music by a saxophone player and an old lady at a construction site.

Using the AGS engine, this adventure game has a classic point-and-click interface with the two mouse buttons for examining or using objects. You can strike up conversations and change the outcome based on your responses. Lauren carries around an inventory and a notebook where she jots down clues. You can combine clues to link events, and then use these new observations in conversations. The inventory is scarcely used. Important items include a dictaphone and a camera.

Gameplay is largely based around the storytelling and dialogues, rather than complicated puzzles. All characters have full voice-acting, there is a complete soundtrack, and a director's cut mode with an audio track where Dave Gilbert interferes regularly while playing to explain the design choices of the game. While playing, Lauren can make four bonus photographs that unlock hidden items such as extra music tracks, concept art and more.

New to this game, players can switch between Joey and Lauren at any time. Joey is immaterial and can pass through walls, as long as he stays near Lauren. During conversations, the character portraits are no longer shown.

Preceded by The Blackwell Legacy
Followed By Blackwell Convergence
Series Blackwell (2)
Added March 8, 2020
Published By Wadjet Eye Games
Developed By Wadjet Eye Games
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Linux) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Header Image (Windows) from Steam
IGDB Cover from igdb.com
Title screen (Windows) from mobygames.com
Main menu (Windows) from mobygames.com
Lauren in the portal to the afterlife (Windows) from mobygames.com
Introduction screen (Windows) from mobygames.com
Lauren in her apartment, with the inventory shown. (Windows) from mobygames.com
A family picture of the Blackwell family (Windows) from mobygames.com
The list of cases requiring attention. (Windows) from mobygames.com
The unlockable bonus pictures (Windows) from mobygames.com
Map screen (Windows) from mobygames.com
Joey investigates a building at the construction yard. (Windows) from mobygames.com
A letter written to the foreman. (Windows) from mobygames.com
Dialogue tree while having a conversation on the phone. (Windows) from mobygames.com
An older lady who knows more about the ghost at the construction yard. (Windows) from mobygames.com
This picture may reveal a clue. (Windows) from mobygames.com
Clues screen (Windows) from mobygames.com
A journalist at The New Yorker (Windows) from mobygames.com
This strange lady seems to appear everywhere. (Windows) from mobygames.com
Another ghost that needs to be saved. Joey has to handle this one. (Windows) from mobygames.com
The jazz bar (Windows) from mobygames.com
A picture in the jazz bar, with some bad memories attached. (Windows) from mobygames.com
Outside a small record company (Windows) from mobygames.com
The saxophone ghost is brought to the afterlife. (Windows) from mobygames.com
A captivating scene in Lauren's apartment (Windows) from mobygames.com
Some helpful statistics after playing (Windows) from mobygames.com
Concept art: Johnny Ivory's (concept art unlockable) (Windows) from mobygames.com
Concept art for the upcoming Blackwell Convergence (Windows) from mobygames.com
Early sprite designers (concept art unlockable) (Windows) from mobygames.com
The list of additional music tracks (unlockable) (Windows) from mobygames.com
Lauren and Joey started the evening with a quarrel (Windows) from mobygames.com
This lady ghost still thinks she's in her apartment (Windows) from mobygames.com
Use phone book to find more about the person of interest (Windows) from mobygames.com
Take photos to unlock bonus material (Windows) from mobygames.com
Talking to Dwayne at Jambalaya Records (Windows) from mobygames.com
Your notebook lets you mark key information to inquire about during dialogues (Windows) from mobygames.com
Sam requires a proof you are who you pretend to be (Windows) from mobygames.com
Time to send this ghost to an afterlife (Windows) from mobygames.com
Last stop for ghosts once they accept their fate (Windows) from mobygames.com
Unlockable voice-over bloopers (Windows) from mobygames.com
Unlockable promotional concept art (Windows) from mobygames.com
Unlockable interview with the lead artist (Windows) from mobygames.com
The key to unlock some of the bonus material (Windows) from mobygames.com
Another bonus: an outline of a location from the then-upcoming "Blackwell Convergence" (Windows) from mobygames.com
Main title (Macintosh) from mobygames.com
Main menu (Macintosh) from mobygames.com
Game options (Macintosh) from mobygames.com
Gate to the afterlife (Macintosh) from mobygames.com
Opening credits main title (Macintosh) from mobygames.com
The story takes place in New York City, 1973 (Macintosh) from mobygames.com
Time for a smoke (Macintosh) from mobygames.com
New inventory option is to switch between controlling Lauren or Joey (Macintosh) from mobygames.com
A family photo (Macintosh) from mobygames.com
To-do list (Macintosh) from mobygames.com
Joe is the only one who can literally have physical contact with other ghosts (Macintosh) from mobygames.com
At the construction yard (Macintosh) from mobygames.com
Guess this resident still thinks the building is still here (Macintosh) from mobygames.com
Checking the foreman's trailer for clues (Macintosh) from mobygames.com
Reading a complaint to the foreman (Macintosh) from mobygames.com
Use the phonebook to search for phone numbers and addresses of people or places you wish to find (Macintosh) from mobygames.com
Certain people cannot be visited directly but only talked to on the phone (Macintosh) from mobygames.com
Finding out about the murder of the old lady still haunting the construction yard (Macintosh) from mobygames.com
The ghost lady and her son (Macintosh) from mobygames.com
City map (Macintosh) from mobygames.com
First encounter with the Countess (Macintosh) from mobygames.com
She's ready to leave this place (Macintosh) from mobygames.com
That's one down, one more to go (Macintosh) from mobygames.com
At the night club (Macintosh) from mobygames.com
That guy on the photo looks like the jazz player ghost (Macintosh) from mobygames.com
Talking to Jambalaya Records owner (Macintosh) from mobygames.com
For ghosts to pass through the gate, Lauren and the ghost need to pull Joey's tie which is a conduit (Macintosh) from mobygames.com
Talking to Mitchell about the killings (Macintosh) from mobygames.com
Unfortunately, Joey cannot help his medium friend, only watch and hope for the best (Macintosh) from mobygames.com
Tricking the Countess who's already gone cuckoo (Macintosh) from mobygames.com
Gameplay trivia (Macintosh) from mobygames.com
Unlockable bonuses (Macintosh) from mobygames.com
Unlockable voiceover bloopers (Macintosh) from mobygames.com
Unlockable voiceover directing audio files (Macintosh) from mobygames.com
Concept sketch for the promotional poster (Macintosh) from mobygames.com
Lauren with a cigarette concept sketch (Macintosh) from mobygames.com
The C Sharps band photograph concept art (Macintosh) from mobygames.com
Johnny Ivory's location sketch (Macintosh) from mobygames.com
Sprite design for Lauren character (Macintosh) from mobygames.com
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam

Year of Release:
2007

Genre(s):
Traditional

Camera View:
Third-Person

Control Type:
Point and Click

Setting/Theme:
Fantasy Mystery

Available From: