Back to Bed

Back to Bed is a 3D puzzle game set in surreal dream environments. It is the commercial version of the 2011 DAIDU student browser game with the same name. The game is about Bob, a narcoleptic who falls asleep in the office and then sleepwalks into the city. The player controls Subob, his subconscious guardian who needs to guide him safely to his bed. The environment does not represent a real city as it mixed with a dream world with a visual style that has influences of the painters Dali and Margritte along with impossible shapes and perspectives.

Bob walks on his own in a straight line and cannot be controlled by the player. When he reaches an obstacle he turns 90 degrees clockwise and he walks straight into gaps, restarting the level. Subob needs to strategically place obstacles, mainly apples, to change his direction. Parts of the environment can be used as well. Enemies such as hats, clocks or chess pieces need to be scared away, flat fishes can be used as planks over gaps, and Bob can never walk on the train tracks used by a giant whale train. Subob can only carry one item at a time and it can be dropped anywhere, except for the tile Bob is currently using. When Bob falls into a gap, the game restarts, but Subob's progress and obstacle placement is kept. Other game elements are teleporters used to reach another part of the level and lips that use wind to blow Bob to another location. A level is completed when Bob reaches his bed.

The player needs to experiment with various strategies. A line of black footsteps appears in front of Bob to show where he will be walking, incorporating collisions with obstacles, to help the player plan. There are also see-through stairs that can be used to run up walls in an impossible way. There is a fast-forward button to quickly get Bob to a position further in the level. The game consists of 30 levels, split over two environments: Rooftop Trouble and Harbour Hazards. Level are unlocked gradually. When all levels are completed, a nightmare mode is unlocked for both environments. These 30 levels have an identical level design, but introduce keys that need to be picked up to open doors, making them harder than the original ones.

Added March 8, 2020
Published By Bedtime Digital Games
Developed By Bedtime Digital Games
Front Cover (Worldwide) (Linux) from mobygames.com
Front Cover (Worldwide) (Linux) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Header Image (Windows) from Steam
IGDB Cover from igdb.com
Main menu (Windows) from mobygames.com
There are two environments with fifteen levels each. (Windows) from mobygames.com
After completing all levels the nightmare mode is unlocked. (Windows) from mobygames.com
A cut-scene shows Bob at his office. (Windows) from mobygames.com
The interactive tutorial early in the game (Windows) from mobygames.com
The black footsteps show where Bob is heading. (Windows) from mobygames.com
Level completed: Bob has reached his bed. (Windows) from mobygames.com
The apple makes Bob not fall into the gap. (Windows) from mobygames.com
Walking up a wall in an impossible way. Notice the Dali clock on the right. (Windows) from mobygames.com
A quick succession of obstacles to make Bob walk into the teleporter. (Windows) from mobygames.com
Static cut-scenes appear regularly. (Windows) from mobygames.com
Make sure Bob does not touch the walking clock. Using obstacles you can force the clock into the gap to get rid of it permanently. (Windows) from mobygames.com
You cannot put down the apple here. (Windows) from mobygames.com
Using an apple as a makeshift bridge. (Windows) from mobygames.com
Bob is woken up by a clock: Game Over. (Windows) from mobygames.com
Grabbing another apple. (Windows) from mobygames.com
The first level of the Harbour environment (Windows) from mobygames.com
This is the bed Bob needs to reach. (Windows) from mobygames.com
The wind will blow Bob to another part of the level. (Windows) from mobygames.com
Carrying a giant fish bridge. (Windows) from mobygames.com
Standing on top of a bridge. (Windows) from mobygames.com
Do not let Bob walk into the whale train. (Windows) from mobygames.com
Removing a chess piece. (Windows) from mobygames.com
A difficult level with many obstacles (Windows) from mobygames.com
Level progress for the first environment (Windows) from mobygames.com
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Trailer

Year of Release:
2014

Genre(s):
Puzzle Adventure

Graphic Style:
3D

Camera View:
Third-Person

Control Type:
Point and Click

Setting/Theme:
Fantasy Horror

Gameplay:
Action Casual

Other Tags:
Speech Subtitles

Available From: