Demo Game: This is the main menu screen from mobygames.com
Demo Game: The game starts with a series of postcards and occasionally profound statements from mobygames.com
Demo Game: The first scene in the game. Residents and my character are penned in the building's lobby because the lift is unavailable from mobygames.com
Demo Game: In conversations Detective Will Stanhope has four approaches, part of the game is to choose the best questioning technique for each person from mobygames.com
Demo Game: The victim's apartment from mobygames.com
Demo Game: The victim's bedroom. Right clicking the mouse cycles through different actions walk; use; talk; and in this case look from mobygames.com
Demo Game: This is how dialogue options are presented from mobygames.com
Demo Game: I like that I cannot leave a scene without completing all the required actions from mobygames.com
Demo Game: ESCAPE opens the in-game menu. I found it a bit too dark but moving the mouse over it highlighted the available options from mobygames.com
Demo Game: The game has a manual save/load option. from mobygames.com
Abscission is a Lovecraftian, story-driven horror point-and-click investigation game. It involves searching crime scenes for evidence, combining clues and questioning suspects. Puzzles can have multiple solutions as you guide the protagonist - Detective Will Stanhope - through the story.
Demo Game: The title screen (Windows)
from mobygames.com
Demo Game: This is the main menu screen (Windows)
from mobygames.com
Demo Game: The game starts with a series of postcards and occasionally profound statements (Windows)
from mobygames.com
Demo Game: The first scene in the game. Residents and my character are penned in the building's lobby because the lift is unavailable (Windows)
from mobygames.com
Demo Game: In conversations Detective Will Stanhope has four approaches, part of the game is to choose the best questioning technique for each person (Windows)
from mobygames.com
Demo Game: The victim's apartment (Windows)
from mobygames.com
Demo Game: The victim's bedroom. Right clicking the mouse cycles through different actions walk; use; talk; and in this case look (Windows)
from mobygames.com
Demo Game: This is how dialogue options are presented (Windows)
from mobygames.com
Demo Game: I like that I cannot leave a scene without completing all the required actions (Windows)
from mobygames.com
Demo Game: ESCAPE opens the in-game menu. I found it a bit too dark but moving the mouse over it highlighted the available options (Windows)
from mobygames.com
Demo Game: The game has a manual save/load option. (Windows)
from mobygames.com