Portal 2

Portal 2 is the sequel to Portal and offers the same first-person puzzle-platform gameplay. Players continue the story taking the role of the young woman Chell, who defeated the artificial intelligence computer system GLaDOS in the first game. After the events of the first game, she was placed in stasis until eventually woken up again. The sequel still takes place at Aperture Science Labs, but it is now overrun by decay and nature. Much more than in the first game, Chell moves past the clean test chambers and explores the gloomy industrial setting of the laboratory.

Just like in the first game, the gameplay is based around portals. By shooting a starting portal and ending portal at suitable surfaces, certain uncrossable gaps can be bridged. Just like in the first game, there are also many test chambers where puzzles need to be solved, using cubes, turrets, platforms and special portal tricks to gain a lot of speed. GLaDOS makes a return to tease Chell and she plots revenge for her destruction, but there are a large number of twists that make her role very different from in the first game. Chell receives help from Wheatley, a small robot who opens entrances for her and provides witty insights about the environment.

New elements to the sequel's gameplay include light bridges, laser redirection and paint-like gels, incorporated through the work of the student project Tag: The Power of Paint. Gels provide extra speed, a jump or neutralize the effects. They can also be used with objects such as cubes or turrets.

The game’s two-player cooperative mode is entirely new and features its own entirely separate campaign with a unique story, test chambers, and two new player characters (Atlas and P-body). The PlayStation 3 version incorporates some elements of the Steamworks toolset and allows for cross-platform games against PC players.

Followed By Portal Stories: Mel
Followed By Portal Reloaded
Added March 8, 2020
Published By Valve
Developed By Valve
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Header Image (Windows) from Steam
IGDB Cover from igdb.com
Title screen. (Windows) from mobygames.com
Main menu. (Windows) from mobygames.com
Chell wakes up in this room. (Windows) from mobygames.com
Meet Wheatley, your new companion. (Windows) from mobygames.com
This is what the Aperture Science Labs generally look like after the last game. (Windows) from mobygames.com
The game slowly introduces the game mechanics once again. (Windows) from mobygames.com
Lasers are a new element to work with. They activate switches and can take out turrets. There are special blocks used to redirect them. (Windows) from mobygames.com
Light bridges are another novelty. (Windows) from mobygames.com
Hey, turrets! I'm over you! (Windows) from mobygames.com
Still without actual guns, Portal 2 now has Deadly Lasers, capable of incinerating the turrets. (Windows) from mobygames.com
Even if the Rat Man only appears in the Lab Ratcomic, his paintings are scattered all over the complex. (Windows) from mobygames.com
I guess it's scary to crawl on catwalks through working factory without light. (Windows) from mobygames.com
Some turrets are different, like this peaceful one. Sadly, you can't take it along. (Windows) from mobygames.com
Reunited with GLaDOS. (Windows) from mobygames.com
Watching the laboratories in decay, through a blue portal. (Windows) from mobygames.com
There is much more open space to explore. (Windows) from mobygames.com
This part of the game has a BioShock-retro feel to it. (Windows) from mobygames.com
Introducing the new gels. For science! (Windows) from mobygames.com
Areas of attention are often highlighted subtly. (Windows) from mobygames.com
In the middle of jump. (Windows) from mobygames.com
Isn't that Chell herself on the poster? Yet another theme for speculations. (Windows) from mobygames.com
Preparing to run over the red speed gel. (Windows) from mobygames.com
This beam lifts you up. (Windows) from mobygames.com
A giant storage room for turrets. (Windows) from mobygames.com
I'd say it looks like a death trap. (Windows) from mobygames.com
Deep down inside the facility. (Windows) from mobygames.com
Loading screen for the cooperative mode. (Windows) from mobygames.com
Working together with an online player. (Windows) from mobygames.com
Pay real money for new skins. (Windows) from mobygames.com
Other title/loading screens show the bot duo. P-Body is in front and Atlas is in shadow. (Windows) from mobygames.com
The included level editor. (Windows) from mobygames.com
A quick custom level I whipped up in the editor. This is what the player character looks like in the community-created levels. (Windows) from mobygames.com
In "developer commentary" mode, there are comment nodes scattered throughout which provide interesting information about the game's development and design. (Windows) from mobygames.com
Graffiti. (Windows) from mobygames.com
Graffiti (Windows) from mobygames.com
Title (Macintosh) from mobygames.com
Title screen changes as you progress here we have Chell & GLaDOS (Macintosh) from mobygames.com
Main menu (Macintosh) from mobygames.com
Extras menu (Macintosh) from mobygames.com
Game start you awake from stasis (Macintosh) from mobygames.com
Wheatley jabbering on as usual - something about a long sleep something something... (Macintosh) from mobygames.com
Here we go - Test Chamber 00 (Macintosh) from mobygames.com
Infomercials before each chamber with GLaDOS talking in the background about this coming chamber test (Macintosh) from mobygames.com
Lab rat graffiti appears throughout the facility (Macintosh) from mobygames.com
Taking a short-cut of sorts from a test chamber with some behind the scenes of Aperture Labs here (Macintosh) from mobygames.com
Test 14 with 3 beam targets and only 1 reflective cube...hmmm (Macintosh) from mobygames.com
Test 15 Oh yeah I remember sentry bots but also includes blue walkway which has many uses (Macintosh) from mobygames.com
Sentry bots surrounding the cube.... nice (Macintosh) from mobygames.com
Laser redirection on a sentry bot... bye bye (Macintosh) from mobygames.com
Another test with blue walkways (Macintosh) from mobygames.com
Killing off some sentry bots with reflective cube and laser beam (Macintosh) from mobygames.com
GLaDOS finally getting caught up and preparing the test chambers with this one finished nice (Macintosh) from mobygames.com
Little break-out of test chamber 21 with Wheatley on his rail (Macintosh) from mobygames.com
Chell in a view from port to port (Macintosh) from mobygames.com
Aperture Science facility is an amazing place (Macintosh) from mobygames.com
Sentry bot testing (Macintosh) from mobygames.com
That wasn't a good idea per Wheatley (Macintosh) from mobygames.com
Neurotoxin manufacturing facilities (Macintosh) from mobygames.com
Remember if you see an implosion look right at it! (Macintosh) from mobygames.com
Following Wheatley through the tubes (Macintosh) from mobygames.com
An GLaDOS isn't happy as my containment is breaking apart (Macintosh) from mobygames.com
Aperture Science facility is huge! (Macintosh) from mobygames.com
Now that's a big door! (Macintosh) from mobygames.com
Scale is hard to capture in screenshots (Macintosh) from mobygames.com
An exit door and of course no catwalk (Macintosh) from mobygames.com
Cave Johnson a founder of Aperture Science (Macintosh) from mobygames.com
Catwalk or not I'm landing on that door.....woh woh (Macintosh) from mobygames.com
Everything bounces on the blue gel including cubes (Macintosh) from mobygames.com
Wait blue gel on the walls? (Macintosh) from mobygames.com
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
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Year of Release:
2011

Genre(s):
Puzzle Platformer

Graphic Style:
3D

Camera View:
First-Person

Control Type:
Direct Control

Setting/Theme:
Comedy Sci-Fi

Gameplay:
Action Platform

Other Tags:
Speech Subtitles

Available From: