A sweet scene from the introduction sequence from mobygames.com
The siblings - you can see why the boy will become a rabbit in the imaginary story... from mobygames.com
The game has a decidedly puzzle-type gameplay. This is the first minigame: connect wheels of the same colour so that the strings don't cross. from mobygames.com
The first puzzle of the kind "repair a machine according to blueprints with parts found on the spot". All of these machines have something to do with travel and will send you to the next chapter. from mobygames.com
Align the symbols. Generally, most minigames are variations of well-known puzzle designs. from mobygames.com
The fairy-tale world also has a hospital of its own, with, of course, a cute and safe teddy bear as the doctor... from mobygames.com
The hospital basement - power up the equipment. from mobygames.com
Between the chapters, cutscenes in the same style as the intro appear. Generally more sad (anxiety due to the girl's illness) and with less warm and lush colours. from mobygames.com
This area is even more... weird. And seems inspired not just by children's fairy-tales, but even by surrealist art. from mobygames.com
A moose sage will point out to the next puzzle. from mobygames.com
This is the puzzle - align the colours with sections of the tree trunk. Not so easy, in fact. from mobygames.com
Another basement view with interesting light effects. from mobygames.com
Put all gears in the correct places. from mobygames.com
A puzzle design known well before the digital age: put all the rainbow blocks in the correct places to fill the whole hexagonal field. from mobygames.com
Another more tricky puzzle. Under its fantastic, fairy-tale-like, child-friendly art, the game is often fairly difficult. from mobygames.com
Another cutscene - the girl is being transported for surgery... from mobygames.com
...and the decorative fish tank in the background inspires her brother to develop the story further. from mobygames.com
The beginning of the "marine" chapter. The siblings are separated, the rabbit almost drowns... first make a bit of light to help him find the exit to the surface. from mobygames.com
We can see Flower through the telescope! from mobygames.com
Again we have to repair something, but everything is performed within the blueprint and there's another tricky part: you can only see two panels at once. from mobygames.com
And now the same machine for real: we'll need to drop the flying bicycle to the floor, then fix it, and finally lift it to a suitable starting place... from mobygames.com
Underwater part again - now we can see everything, the area seems hard to recognise. from mobygames.com
Another minigame - solve the starfish puzzle to get inside the submarine. from mobygames.com
Notice the coloured circle on the tracks. A characteristic aspect: we can collect items only AFTER we discover what we need them for. from mobygames.com
The complicated, but beautiful-looking turtle minigame. from mobygames.com
It's hard to capture a finished solution before the puzzle fades - this time I managed to do it. from mobygames.com
The flying bicycle is outside, now we still need to lift it. from mobygames.com
The game map - travelling to the final chapter. from mobygames.com
I know this puzzle design from an Austrian site, there it is called "Parkplatz". I have also seen it in the "Director's Cut" version of "Broken Sword 1". from mobygames.com
The ladybug minigame is simply a domino puzzle. Some puzzles are solved just to get items for other puzzles - here too: we only need it to get the soap. from mobygames.com
We need to gradually solve this rather surreal puzzle to open the gate... from mobygames.com
All that remains is the final cutscene. Still, notice the contrast between the exterior and interior section - the world behind the gate is drawn in the same style as the cutscenes. from mobygames.com
A sweet scene from the introduction sequence (Windows)
from mobygames.com
The siblings - you can see why the boy will become a rabbit in the imaginary story... (Windows)
from mobygames.com
The game has a decidedly puzzle-type gameplay. This is the first minigame: connect wheels of the same colour so that the strings don't cross. (Windows)
from mobygames.com
The first puzzle of the kind "repair a machine according to blueprints with parts found on the spot". All of these machines have something to do with travel and will send you to the next chapter. (Windows)
from mobygames.com
Align the symbols. Generally, most minigames are variations of well-known puzzle designs. (Windows)
from mobygames.com
The fairy-tale world also has a hospital of its own, with, of course, a cute and safe teddy bear as the doctor... (Windows)
from mobygames.com
The hospital basement - power up the equipment. (Windows)
from mobygames.com
Between the chapters, cutscenes in the same style as the intro appear. Generally more sad (anxiety due to the girl's illness) and with less warm and lush colours. (Windows)
from mobygames.com
This area is even more... weird. And seems inspired not just by children's fairy-tales, but even by surrealist art. (Windows)
from mobygames.com
A moose sage will point out to the next puzzle. (Windows)
from mobygames.com
This is the puzzle - align the colours with sections of the tree trunk. Not so easy, in fact. (Windows)
from mobygames.com
Another basement view with interesting light effects. (Windows)
from mobygames.com
Put all gears in the correct places. (Windows)
from mobygames.com
A puzzle design known well before the digital age: put all the rainbow blocks in the correct places to fill the whole hexagonal field. (Windows)
from mobygames.com
Another more tricky puzzle. Under its fantastic, fairy-tale-like, child-friendly art, the game is often fairly difficult. (Windows)
from mobygames.com
Another cutscene - the girl is being transported for surgery... (Windows)
from mobygames.com
...and the decorative fish tank in the background inspires her brother to develop the story further. (Windows)
from mobygames.com
The beginning of the "marine" chapter. The siblings are separated, the rabbit almost drowns... first make a bit of light to help him find the exit to the surface. (Windows)
from mobygames.com
We can see Flower through the telescope! (Windows)
from mobygames.com
Again we have to repair something, but everything is performed within the blueprint and there's another tricky part: you can only see two panels at once. (Windows)
from mobygames.com
And now the same machine for real: we'll need to drop the flying bicycle to the floor, then fix it, and finally lift it to a suitable starting place... (Windows)
from mobygames.com
Underwater part again - now we can see everything, the area seems hard to recognise. (Windows)
from mobygames.com
Another minigame - solve the starfish puzzle to get inside the submarine. (Windows)
from mobygames.com
Notice the coloured circle on the tracks. A characteristic aspect: we can collect items only AFTER we discover what we need them for. (Windows)
from mobygames.com
The complicated, but beautiful-looking turtle minigame. (Windows)
from mobygames.com
It's hard to capture a finished solution before the puzzle fades - this time I managed to do it. (Windows)
from mobygames.com
The flying bicycle is outside, now we still need to lift it. (Windows)
from mobygames.com
The game map - travelling to the final chapter. (Windows)
from mobygames.com
I know this puzzle design from an Austrian site, there it is called "Parkplatz". I have also seen it in the "Director's Cut" version of "Broken Sword 1". (Windows)
from mobygames.com
The ladybug minigame is simply a domino puzzle. Some puzzles are solved just to get items for other puzzles - here too: we only need it to get the soap. (Windows)
from mobygames.com
We need to gradually solve this rather surreal puzzle to open the gate... (Windows)
from mobygames.com
All that remains is the final cutscene. Still, notice the contrast between the exterior and interior section - the world behind the gate is drawn in the same style as the cutscenes. (Windows)
from mobygames.com