Mage's Initiation: Reign of the Elements

D'arc is a sixteen-year-old Mage to be. A sinister plot threatens his initiation and risks plunging the land of Iginor into conflict and chaos. Choose from four classes and train in the Elemental arts. Master a unique range of spells to solve puzzles, battle monsters, and confront the ultimate evil.

Added March 8, 2020
Published By Himalaya Studios
Developed By Himalaya Studios
Front Cover (Worldwide) (Linux) from mobygames.com
Front Cover (Worldwide) (Linux) from mobygames.com
Front Cover (Worldwide) (Linux) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Windows) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Front Cover (Worldwide) (Macintosh) from mobygames.com
Header Image (Windows) from Steam
From the introduction (Windows) from mobygames.com
The reading hall. D'arc's black tunic indicates that he hasn't chosen his specialisation - or rather, "his element hasn't chosen him" yet. (Windows) from mobygames.com
The first part of the initiation - claiming the element. (Windows) from mobygames.com
I suspected the same about "Quest for Infamy" and in this case it's confirmed: this medieval-like world is in fact the future, with our destructive technological progress erased. (Windows) from mobygames.com
Entrance to the forest. A word of caution: in the earliest stage of the game combat (and, consequently, gaining money) are challenging, even with the lowest difficulty settings. (Windows) from mobygames.com
I have only explored the Wastelands a tiny little, but it seems visually very monotonous. This place, the entrance to that section, looks better than most screens there. (Windows) from mobygames.com
Using a spell to knock off a fruit. (Windows) from mobygames.com
The palace on the island is enchanted and so the beginning of the first quest is spent on finding means to get there and creating a dispel potion to make the palace reappear. (Windows) from mobygames.com
Inside the palace. The game is quite linear, D'arc has to solve the three quests in order. The first one takes him here. (Windows) from mobygames.com
A combat screen in the palace. Unfortunately, until the first quest is completed, D'arc only masters two combat spells (and two "passive" spells), which reduces the screenshot's esthetic value. (Windows) from mobygames.com
And this is the priestess herself. Gosh... I don't (want to) have sex with any gender, but I can appreciate these sexy curves... ;) Anyway, she's dangerous. (Windows) from mobygames.com
In the dungeon (not hard to escape - the priestess should reconsider her security system). I suspect that some men, and not only men, would be kinda willing to take D'arc's place... ;) (Windows) from mobygames.com
The priestess looks as if she's smiling, but it's a graphical imperfection. In fact, she strangely falls unconscious once her stone crab is defeated. (Windows) from mobygames.com
Playing Demon's Deal with Fend. Fortunately, once the game progresses, D'arc's financial worries seem to be over, but isn't it typical for adventure-RPGs anyway? (Windows) from mobygames.com
House of a member of the town elite - Fend sends D'arc there to perform a not exactly legal little mission... (Windows) from mobygames.com
Inside the mansion (Windows) from mobygames.com
The Flytherians' area. Being bird-people, they call their homes "perches". (Windows) from mobygames.com
Falc is the Flytherian boy found and saved by D'arc. Unless some magic or prosthetics mend his wing, he may face the difficult fate of being a flightless Flytherian leader. (Windows) from mobygames.com
The chief's perch (Windows) from mobygames.com
Getting the Griffon egg. You can't save during this sequence and it's more arcade-like. You get maximum points for stealing the egg without being noticed by the Griffon. (Windows) from mobygames.com
One of the huts in Redcap Goblin village (Windows) from mobygames.com
D'arc receives an enchantment which makes him look like a Redcap Goblin - now he pretends to be the goblin chef and makes a dish for them. Wonderfully disgusting puzzle. (Windows) from mobygames.com
The Greencap Goblins are much nicer, particularly when their leader explains their pro-environmental values. ;) (Windows) from mobygames.com
The most important hint when figuring out how to get into Varner's room: NOT all halls have three-unit codes. (Windows) from mobygames.com
An angry mob has attacked the lord's mansion, D'arc reluctantly saves him. (Windows) from mobygames.com
Top-down view of the town. It reminds me of a few such sequences from classic games... (Windows) from mobygames.com
Bort's amulet has led D'arc into this alley. (Windows) from mobygames.com
The lord is such an unpleasant, ungrateful person that D'arc only saves him because it's the least bad option. And that's it, no more spoilers. Now I will attempt replays for the other classes... (Windows) from mobygames.com
The Observation Hall - I somehow forgot to take a screenshot of it earlier (or rather forgot that I didn't do it). (Windows) from mobygames.com
Maybe the division into four classes is not so weak as it seemed to me. Each one also seems to have its specific subquest during the second mission - here's the Earth Mage's quest. (Windows) from mobygames.com
Fire Mage side quest. I decided to omit screenshots from Air Mage's side quest because it's visually the least interesting. (Windows) from mobygames.com
Entering a wrong code leads to this empty hall - and actually, the mini-trial required for getting the third set of spells takes place there. (Windows) from mobygames.com
The dial for moving between halls looks like this. (Windows) from mobygames.com
D'arc's private room in the evening. This transitory phase lasts, approximately, from when D'arc exists the Hallowed Hall after the second quest until the time he finds the Redcap Goblin village. (Windows) from mobygames.com
In the Redcap Goblins' prison hut. (Windows) from mobygames.com
D'arc comments on the Redcap Goblins kitchen. (Windows) from mobygames.com
The town in the night - D'arc must return there in goblin form to steal candles for the goblins. Like in "Quest for Glory 4", you must let the summoning ritual start in order to stop it! (Windows) from mobygames.com
The priestess will reappear after D'arc is, for a while, alone in the goblin village. At this point you can still resist her temptation - just exit the pentagram. (Windows) from mobygames.com
The Observation Hall at night - after D'arc looks through the telescope, he will know what he has to do next. (Windows) from mobygames.com
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Official Screenshot (Windows) from Steam
Trailer 1  2 

Year of Release:
2019

Genre(s):
Puzzle Adventure Traditional

Graphic Style:
2D Retro-Style

Camera View:
Third-Person

Control Type:
Point and Click

Setting/Theme:
Fantasy

Gameplay:
RPG

Available From: