From the intro - Don recollects how he was hired to search for the Necronomicon. from mobygames.com
Y-you mean we should be reading library books in latex gloves?... ;) from mobygames.com
Before Buzz realises the danger, he starts reading from the Necronomicon and unwittingly gives his cat an ability to speak (which she's not at all happy with). from mobygames.com
Normal view of Buzz's room in the dormitory. from mobygames.com
This part of the tiny apartment belongs to Buzz's roommate, Lemon, who is a hippie. from mobygames.com
View of the town from mobygames.com
Easter egg! - reference to a minor motif from "Monkey Island 3". from mobygames.com
Entrance to Fishmouth. Quite rich in cultural references - the couple at the gate seems to be a clear reference to Grant Wood's painting "American Gothic". from mobygames.com
Street in Fishmouth, before the festival. from mobygames.com
The harbour in Fishmouth from mobygames.com
Don needs to check his files for one person, but you can read all files (remember that it takes several minutes if you want to read them all)... from mobygames.com
...I'm quite sure that the "extra" people featured in the files have something to do with the game's Kickstarter backers. from mobygames.com
Buzz and Don have travelled to Europe and split up. Don is in Paris... from mobygames.com
...and Buzz finally travelled to his ancestral Romania and immediately felt a bond with the land. Who wouldn't? - the view is absolutely breathtaking. from mobygames.com
The shepherd tells Buzz the local legend, depicted in a visual way in the mural... from mobygames.com
A part of the story: a girl and her dog were transformed into cats as a punishment for just being able to cross the insidious traps, even if they did it for a good reason... from mobygames.com
...You get it: Kitteh, as a female black talking cat, and a white cat who barks (because of having been raised by a canine stepmother) can impersonate Mioara and Azor. from mobygames.com
The inn, with beautiful folk costumes. Play it to see why the "alpha male" Vasile has no chance to pick up Ana the waitress. :D from mobygames.com
Entrance to the castle. By the way, the Transylvanian part kept reminding me of "Quest for Glory 4"... from mobygames.com
It turns out that Vlad is more inspired by African American gangstas than by medieval Romanian voivods, and so the duel takes the form of a rap battle. ;) from mobygames.com
Kitteh decides to keep the humans bound until she can finish showing that a cat can solve a puzzle all by herself. from mobygames.com
Use this panel to change the height of the planet models. from mobygames.com
Don needs to find rotten fish to pass among the Fishmouthians - and the fishmonger is unwilling to give that because he suspects that Don could be a health inspector. ;) from mobygames.com
Entrance to Fishmouth during the festival from mobygames.com
Hotel lobby during the festival from mobygames.com
Don has already gained a magic ability some time before. He can use it to hear words spoken in the vicinity of some objects. from mobygames.com
Looking down at the cultists... from mobygames.com
Point Nemo is a real place - the most isolated spot on the oceans, the furthest from any land. I'm surprised that it seems so close to South America... from mobygames.com
I didn't particularly like the Point Nemo puzzles, they are complicated, long and just not particularly satisfying. from mobygames.com
Olmstein's hideout under the sea... from mobygames.com
Obligatory culmination of a game like this - the final showdown! Quite reminding of, particularly, the Iblis and Avoozl rituals in part 2 and 4 of "Quest for Glory". from mobygames.com
Crazy cultists. Cthulhu. A talking cat. Gibbous takes you on an expansive, traditionally animated, hand-painted adventure. Play as three protagonists and explore a lushly rendered Lovecraft-inspired world, unraveling ancient conspiracies. A comedy cosmic horror adventure made in Transylvania!
From the intro - Don recollects how he was hired to search for the Necronomicon.
(Windows)
from mobygames.com
Y-you mean we should be reading library books in latex gloves?... ;)
(Windows)
from mobygames.com
Before Buzz realises the danger, he starts reading from the Necronomicon and unwittingly gives his cat an ability to speak (which she's not at all happy with).
(Windows)
from mobygames.com
Normal view of Buzz's room in the dormitory.
(Windows)
from mobygames.com
This part of the tiny apartment belongs to Buzz's roommate, Lemon, who is a hippie.
(Windows)
from mobygames.com
View of the town
(Windows)
from mobygames.com
Easter egg! - reference to a minor motif from "Monkey Island 3".
(Windows)
from mobygames.com
Entrance to Fishmouth. Quite rich in cultural references - the couple at the gate seems to be a clear reference to Grant Wood's painting "American Gothic".
(Windows)
from mobygames.com
Street in Fishmouth, before the festival.
(Windows)
from mobygames.com
The harbour in Fishmouth
(Windows)
from mobygames.com
Don needs to check his files for one person, but you can read all files (remember that it takes several minutes if you want to read them all)...
(Windows)
from mobygames.com
...I'm quite sure that the "extra" people featured in the files have something to do with the game's Kickstarter backers.
(Windows)
from mobygames.com
Buzz and Don have travelled to Europe and split up. Don is in Paris...
(Windows)
from mobygames.com
...and Buzz finally travelled to his ancestral Romania and immediately felt a bond with the land. Who wouldn't? - the view is absolutely breathtaking.
(Windows)
from mobygames.com
The shepherd tells Buzz the local legend, depicted in a visual way in the mural...
(Windows)
from mobygames.com
A part of the story: a girl and her dog were transformed into cats as a punishment for just being able to cross the insidious traps, even if they did it for a good reason...
(Windows)
from mobygames.com
...You get it: Kitteh, as a female black talking cat, and a white cat who barks (because of having been raised by a canine stepmother) can impersonate Mioara and Azor.
(Windows)
from mobygames.com
The inn, with beautiful folk costumes. Play it to see why the "alpha male" Vasile has no chance to pick up Ana the waitress. :D
(Windows)
from mobygames.com
Entrance to the castle. By the way, the Transylvanian part kept reminding me of "Quest for Glory 4"...
(Windows)
from mobygames.com
It turns out that Vlad is more inspired by African American gangstas than by medieval Romanian voivods, and so the duel takes the form of a rap battle. ;)
(Windows)
from mobygames.com
Kitteh decides to keep the humans bound until she can finish showing that a cat can solve a puzzle all by herself.
(Windows)
from mobygames.com
Use this panel to change the height of the planet models.
(Windows)
from mobygames.com
Don needs to find rotten fish to pass among the Fishmouthians - and the fishmonger is unwilling to give that because he suspects that Don could be a health inspector. ;)
(Windows)
from mobygames.com
Entrance to Fishmouth during the festival
(Windows)
from mobygames.com
Hotel lobby during the festival
(Windows)
from mobygames.com
Don has already gained a magic ability some time before. He can use it to hear words spoken in the vicinity of some objects.
(Windows)
from mobygames.com
Looking down at the cultists...
(Windows)
from mobygames.com
Point Nemo is a real place - the most isolated spot on the oceans, the furthest from any land. I'm surprised that it seems so close to South America...
(Windows)
from mobygames.com
I didn't particularly like the Point Nemo puzzles, they are complicated, long and just not particularly satisfying.
(Windows)
from mobygames.com
Olmstein's hideout under the sea...
(Windows)
from mobygames.com
Obligatory culmination of a game like this - the final showdown! Quite reminding of, particularly, the Iblis and Avoozl rituals in part 2 and 4 of "Quest for Glory".
(Windows)
from mobygames.com