Cult II: Federal Crime

One week after taking down the Cult of the Stars, Police Special Operations Unit Officer Zack Bon is back in action. His newest target is Jonathan "Nathan" West, president and CEO of West Petrol Inc. West is a suspected member and financier of an underground militia focused on taking down the federal government. Bon has infiltrated West's compound under cover as a party guest. There he must learn of West's intentions by mingling with partygoers and gathering any evidence he can. Using his proven skills as an unarmed negotiator it's up to Bon to stop West.

Cult II: Federal Crime continues programmer Lee Blum's vision of nonviolent gaming. Conflicts are resolved through "negotiations and trade." Cult II is a top-down game where the player moves Zack through the maze-like compound, talking to guests, collecting inventory and keys, and pressing switches to open doors. While Cult II is nonviolent, Zack can still die from repeated exposure to toxic puddles.

Preceded by Cult
Series Cult (2)
Added March 8, 2020
Published By Studio Blum
Developed By Studio Blum
Front Cover (Worldwide) (Windows) from mobygames.com
Title screen (Windows) from mobygames.com
Starting point before going in (Windows) from mobygames.com
A pool in the garden (Windows) from mobygames.com
At the buffet (Windows) from mobygames.com
A locked door (Windows) from mobygames.com
Smoking guards (Windows) from mobygames.com

Year of Release:
2002

Platform(s):

Genre(s):

Camera View:
Third-Person

Setting/Theme:
Mystery

Free to Play:
Yes

More Info:

Available From: